<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Counter-Strike 2 News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/730/news/</link><description>Recent content in Counter-Strike 2 News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 09 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/730/news/index.xml" rel="self" type="application/rss+xml"/><item><title>Counter-Strike 2 Update</title><link>https://playfox.org/topics/730/news/news-20260909-1/</link><pubDate>Wed, 09 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/730/news/news-20260909-1/</guid><description>&lt;p&gt;CacheFixed various gaps in map.Fixed a wallbang spot on B site.Added a missing competitive CT spawn point.Added additional T spawn points.Reworked CSPlayerCamera:Renamed it to CustomPlayerCamera.Added GetPlayer, GetMode, SetMode, and SetFollowConfig.Deprecated IsEnabled, SetEnabled, and SetIsControllingAngles.Added an &amp;lsquo;observable&amp;rsquo; property to custom_hud_layout that controls whether an observer sees the UI as the spectated player sees it. Defaults to false.Fixed several bugs related to stale custom_hud_layout state when changing spectator targets.Added top-level custom_hud_layout classes driven by client state:HUD_BUYMENU_VISIBLEHUD_SCOREBOARD_VISIBLEcustom_hud_layout now always draws on top of the base HUD.Chat is now encrypted in demo files using the same rules as CS:GO :Team chat is no longer readable when playing back demo files.Global chat is only readable in demo files when playe&lt;/p&gt;</description></item><item><title>Counter-Strike 2 Update</title><link>https://playfox.org/topics/730/news/news-20260824-2/</link><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/730/news/news-20260824-2/</guid><description>&lt;p&gt;Added custom_hud_layout entity:custom_hud_layouts are the entry point for scripted maps to provide custom UI.Panel, Label, Image, and Button panel types are supported.Styling with css is supported.Events and client side scripting are not supported.Maintains state during tools mode reloads.Added cs_player_camera entity:Gives control of a player&amp;rsquo;s view without moving their pawn.Can be configured to let the player look around from the scripted position.Added Instance.DelayAdded Instance.OnBombPlantStartAdded Instance.OnBombPlantAbortAdded Instance.OnBombDefuseStartAdded Instance.OnBombDefuseAbortAdded Instance.OnCustomHudClickedAdded Instance.IsDedicatedServerAdded Entity.MoveAdded Entity.GetMoveTypeAdded Entity.SetMoveTypeAdded CSPlayerPawn.GetC4Added CSPlayerPawn.GetDefuseTargetAdded CSPlayerPawn.IsBuyMenuOpenAdded CSPlayerPawn.GetCameraAdded C4.GetPlantStartTimeAdded C4.GetPlantFinishTi&lt;/p&gt;</description></item><item><title>Counter-Strike 2 Update</title><link>https://playfox.org/topics/730/news/news-20260819-3/</link><pubDate>Wed, 19 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/730/news/news-20260819-3/</guid><description>&lt;p&gt;BoulderUpdated to the latest version from the Community Workshop (Update Notes)PoseidonUpdated to the latest version from the Community Workshop (Update Notes)Fixed a case where player speed was too high when moving against walls.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1841579228663932"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>