
ArmorSim
An armour penetration sandbox. Build the target from plates, thicknesses and angles, pick a penetrator from American, Soviet and German service rounds, fire. The hit is not animated — it is solved from real terminal-ballistics models.
🎮 Game Overview
ArmorSim is developed by Timerlan Galimov and published by **Galimov Dynamics **, released on Sep 16, 2026.
An armour penetration sandbox. Build the target from plates, thicknesses and angles, pick a penetrator from American, Soviet and German service rounds, fire. The hit is not animated — it is solved from real terminal-ballistics models.
Basic Information
| Item | Content |
|---|---|
| Game Name | ArmorSim |
| Developer | Timerlan Galimov |
| Publisher | Galimov Dynamics |
| Release Date | Sep 16, 2026 |
| Type Tag | Indie, Simulation, Free To Play, Early Access |
| Supported Platforms | Windows |
| Store Pricing | $18.99 |
| Official Languages | English, German, Polish… |
| Single Playtime Reference | 30-60 minutes |
| Learning Difficulty | High |
| Achievements | 1 |
| User Recommendations | About 175 Steam user recommendations |
| Media Scores | No public ratings available |
Store page feature tags: Single-player, Steam Achievements, Steam Workshop, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input, Save Anytime, HDR available, Family Sharing.
Official Introduction Key Points
- Stack the plates. Pick the round. See what actually happens.
- ArmorSim is a 3D terminal ballistics simulator built for people who argue about armour for fun. One question drives the whole thing: will it go through?
- You build the target — plates, thicknesses, angles, spacing, materials. You build the projectile, or take a real one from the American, Soviet/Russian and German arsenals. Then you fire, and the impact is solved, not animated. The rod grinds itself down. The plate dishes, tears, punches out a plug or opens a ragged hole. Fragments fly with real mass behind them. You orbit the camera around the whole thing in slow motion and look at the damage from any angle you like.
- No sparks. No glow. No explosion smoke. Just metal doing what metal does.
- Three solvers, one sandbox
- NORMAL — the fast one. Analytic terminal ballistics: Alekseevskii–Tate erosion integration, Recht–Ipson residual velocity, a Rosenberg ricochet criterion, Grady fragmentation. Answer in a fraction of a second. Fire, tweak one number, fire again.
- ADVANCED — the same core with its guts on the table. Layered and spaced arrays, reactive armour packs, per-layer energy accounting. Ballistic limit, wear fraction and residual velocity reported for every plate the rod passes through, so you can see exactly where the shot ran out of energy.
- ULTRA — a genuine continuum solver. An axisymmetric Lagrangian mesh running Johnson–Cook plasticity, a Mie-Grüneisen equation of state, adiabatic shear banding and element erosion. It takes minutes to produce a single impact. The crater shape is not drawn by an artist — it falls out of the physics.
Minimum System Requirements (Windows)
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB), DirectX 11
- Storage: 4 GB available space
- Additional Notes: ULTRA mode is CPU-bound. More physical cores mean shorter solvetimes, not better framerates.
Achievement Highlights
- Engineer
Legal Notice
Copyright © 2026 Timerlan Galimov. All rights reserved. ArmorSim and the ArmorSim logo are trademarks of Timerlan Galimov. All other trademarks are the property of their respective owners.
Official Screenshots
This page’s gallery section collects all 11 official screenshots of ArmorSim.
The content above is from publicly available data on the Steam store page. In case of any discrepancies with the store page, the store page shall prevail.
✨ Key Features
📰 Latest Updates
View All →Main menu- Modes are grouped. At the very top is «2D» with two modes: **«2D PLAYGROUND»** — the same …
Your own projectiles and shaped charges- New «PROJECTILE COMPONENTS» subsection in «PROJECTILES»: …
your own photo at 2d plane mode
🖼️ Game Screenshots
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