<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Half-Life: Opposing Force News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/50/news/</link><description>Recent content in Half-Life: Opposing Force News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Tue, 19 Nov 2019 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/50/news/index.xml" rel="self" type="application/rss+xml"/><item><title>A new Half-Life would have to be VR</title><link>https://playfox.org/topics/50/news/news-20191119-1/</link><pubDate>Tue, 19 Nov 2019 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/50/news/news-20191119-1/</guid><description>&lt;p&gt;Like Doc Brown, I once hit my head and saw the future. I didn&amp;rsquo;t come round in the bathroom having the idea for the Flux Capacitor, but I did bonk my noggin pretty hard in the office games room and sit back, dazed but delighted with what had just happened. I was playing the Budget Cuts demo on Valve&amp;rsquo;s room-scale VR. Budget Cuts is a game about infiltrating an office that&amp;rsquo;s patrolled with deadly robots. Because of the room-scale VR, you&amp;rsquo;re really there: your actual body is your in-game body. This means that the robots are the same size as you - which is terrifying - and it also means that when you have to duck your head through a missing panel in the floor to look into the room below, you really have to do it. Except that while the game floor might be missing a panel, the real floor isn&amp;rsquo;t. Bonk. I did it. Chris Bratt, who had also played the demo, had done it. A day later, so moved by what&lt;/p&gt;</description></item><item><title>Half-Life: Opposing Force update released</title><link>https://playfox.org/topics/50/news/news-20191008-2/</link><pubDate>Tue, 08 Oct 2019 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/50/news/news-20191008-2/</guid><description>&lt;p&gt;An update for Half-Life: Opposing Force is now available: Fixes Fixed end of game transition failing to run after defeating final boss Fixed grapple sound effects and alternate fire Fixed crash when target of a Gonome projectile is killed Fixed sniper rifle using wrong animations Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine Fixed displacer ammo HUD icon Fixed Glock being reloadable while full General Fixed setting monitor refresh rates through -freq when used with -nofbo Fixed unnecessary texture rescaling with NPOT textures Fixed slist command, will now show servers on the local network Fixed erroneous return in SV_ClipToLinks (HL #1685) Fixed inability to reload a partially empty weapon after reloading a save game Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer Fixed progress bar for i&lt;/p&gt;</description></item><item><title>Half-Life: Opposing Force update released</title><link>https://playfox.org/topics/50/news/news-20180821-3/</link><pubDate>Tue, 21 Aug 2018 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/50/news/news-20180821-3/</guid><description>&lt;p&gt;A small update for Half-Life: Opposing Force is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/2444779293780547489"&gt;View Original →&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>