<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Schedule I News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/3164500/news/</link><description>Recent content in Schedule I News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 19 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/3164500/news/index.xml" rel="self" type="application/rss+xml"/><item><title>v0.4.7 Open Beta</title><link>https://playfox.org/topics/3164500/news/news-20260919-1/</link><pubDate>Sat, 19 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260919-1/</guid><description>&lt;p&gt;Please noteThe way that player appearances are saved has been changed in this update. Playing an existing save will automatically convert legacy appearances to the new save format. If you switch back to the default version of the game after playing this beta, any appearances that have been converted to the new format will not load properly.AdditionsAdded special customer groups:Hippies:Amethyst PidleyBodie HuntCharlie MensonDylan RobertsJayne LemonsKrystal BirdRose WelshSamantha SpearsParty Bus:Brad ChaddingtonChad ChaddingtonBroc EvansDave TrotterJosh HarringtonMichelle DelacroixStacy SinclairTerry HainesTracy DupreeBusinessmen:Bill ShortGrant GainsworthHunter YieldmanJohnny SmithMicky BoonePenny StockmanBikers:Bob HarleyButch MaloneDiesel RoddJoey QuinnRick BoggersShane MulliganTimmy BensonVince KnucklesAdded new NPC behaviours for the special customers:Talking on phoneUsing laptopSitt&amp;hellip;&lt;/p&gt;</description></item><item><title>Patch v0.4.6f13</title><link>https://playfox.org/topics/3164500/news/news-20260814-2/</link><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260814-2/</guid><description>&lt;p&gt;Bug fixesFixed &amp;lsquo;respawn&amp;rsquo; button not visible in a multiplayer session with only 1 player present.Fixed forward/backward rebinding not applying to vehicles and skateboard input.Fixed non-host clients being damaged twice by NPC melee attacks.Fixed payphones not working a second time if the first call is exited before completion.Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.Fixed employee tutorial quests not updating at 4AM.Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor&amp;rsquo;s conversation prompt to not display (this was a fun one to track down&amp;hellip;).Fixed Uncle Nelson dialogue error in the prologue.&lt;/p&gt;</description></item><item><title>v0.4.6f13 Open Beta</title><link>https://playfox.org/topics/3164500/news/news-20260813-3/</link><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260813-3/</guid><description>&lt;p&gt;Bug fixesFixed &amp;lsquo;respawn&amp;rsquo; button not visible in a multiplayer session with only 1 player present.Fixed forward/backward rebinding not applying to vehicles and skateboard input.Fixed non-host clients being damaged twice by NPC melee attacks.Fixed payphones not working a second time if the first call is exited before completion.Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.Fixed employee tutorial quests not updating at 4AM.Fixed a physics bug in which a particular liquid drum in the warehouse would fall through the floor. After about 9000 seconds its position would cause a floating-point error, resulting in an internal physics bounding box calculation error, which would then cause Manny and Igor&amp;rsquo;s conversation prompt to not display (this was a fun one to track down&amp;hellip;).Fixed Uncle Nelson dialogue error in the prologue.&lt;/p&gt;</description></item><item><title>Patch v0.4.6f12</title><link>https://playfox.org/topics/3164500/news/news-20260808-4/</link><pubDate>Sat, 08 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260808-4/</guid><description>&lt;p&gt;Bug fixesFixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.Fixed packaging station button text wrapping.Fixed main menu info popup sometimes not displaying.Fixed quest UI layouts sometimes not refreshing properly.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840310314346673"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>v0.4.6f12 Open Beta</title><link>https://playfox.org/topics/3164500/news/news-20260806-5/</link><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260806-5/</guid><description>&lt;p&gt;Bug fixesFixed a security vulnerability in which users could join a multiplayer game without being friends with the host. Big shoutout to ifBars for his excellent write-up on this issue.Fixed packaging station button text wrapping.Fixed main menu info popup sometimes not displaying.Fixed quest UI layouts sometimes not refreshing properly.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840310314340934"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>v0.4.6: Gamepad Support + Optimization</title><link>https://playfox.org/topics/3164500/news/news-20260801-6/</link><pubDate>Sat, 01 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260801-6/</guid><description>&lt;p&gt;Hey everyone,Special Customer UpdateWe planned to release gamepad support at the end of June, and release special customers in mid-late July. Gamepad support took a lot longer than expected, but we&amp;rsquo;ve been working on the special customers update in parallel, so it&amp;rsquo;s not far off now. It&amp;rsquo;s shaping up really nicely, and I think it&amp;rsquo;ll be well worth the wait! Here&amp;rsquo;s a sneak-peek of one of the customer groups:We&amp;rsquo;re very excited (and relieved) to be launching gamepad support - this has been underway since last year, and has been shockingly more involved than initially thought. Every menu and input interaction in the game had to be rebuilt or significantly altered. We didn&amp;rsquo;t want to do a quick and dirty implementation, so we&amp;rsquo;ve created a number of new systems to get the game &amp;lsquo;feeling good&amp;rsquo; with a controller:New UI framework: screens, panels, tabs, buttons, etc.New input prompt system.Haptics sys&amp;hellip;&lt;/p&gt;</description></item><item><title>v0.4.6 Open Beta</title><link>https://playfox.org/topics/3164500/news/news-20260709-7/</link><pubDate>Thu, 09 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260709-7/</guid><description>&lt;p&gt;AdditionsAdded controller/gamepad support.Added Xbox controller input prompts.Added PlayStation DualSense input prompts.Added gamepad-related settings.Added new internal &amp;lsquo;state system&amp;rsquo;, integrated with all menus, interactions, etc.Added platform-integrated fullscreen fade. (prevents unintentional input when the Steam overlay is opened).Added virtual cursor for gamepad.Added virtual cursor &amp;lsquo;friction&amp;rsquo; system to make it easier to grab stuff.Added virtual cursor &amp;rsquo;lure&amp;rsquo; system to make click-heavy tasks less tedious on gamepad.Added new client-side code to interface with the new in-game feedback system backend.Added fancy new tree &amp;lsquo;billboard&amp;rsquo; shader that closely matches the tree mesh.Added &amp;lsquo;quit&amp;rsquo; command.Implemented new light source culling solution.Added new shadow optimization tool that reduces/culls shadows at a certain distance.Your organisation name is now displayed in the pause menu.Comb&amp;hellip;&lt;/p&gt;</description></item><item><title>Schedule I dev confirms they're working on gamepad support and Steam Deck certification</title><link>https://playfox.org/topics/3164500/news/news-20260428-8/</link><pubDate>Tue, 28 Apr 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260428-8/</guid><description>&lt;p&gt;The popular drug sim Schedule I that&amp;rsquo;s currently in Early Access is going to get easier to play exactly how you want it with an upcoming update. Read the full article here: &lt;a href="https://www.gamingonlinux.com/2026/04/schedule-i-dev-confirms-theyre-working-on-gamepad-support-and-steam-deck-certification/"&gt;https://www.gamingonlinux.com/2026/04/schedule-i-dev-confirms-theyre-working-on-gamepad-support-and-steam-deck-certification/&lt;/a&gt;&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/GamingOnLinux/1830797770244620"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>'Special customers' wins community vote #3</title><link>https://playfox.org/topics/3164500/news/news-20260426-9/</link><pubDate>Sun, 26 Apr 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260426-9/</guid><description>&lt;p&gt;Thank you to everyone who participated in the latest community vote! Special customers won with 142,287 votes. Drivers came in second at 125,314 votes, and police improvements was a close third at 117,677.This update will introduce several travelling customer groups, such as:BikersBusinessmenHippiesParty busRock bandEach group will have one or two preferred drug types, which they will purchase in large quantities whenever they&amp;rsquo;re in town. This will provide a fast method of offloading bulk quantities of product, albeit at a slightly lower profit margin. I think this will be a great addition and will add a lot more &amp;lsquo;rhythm&amp;rsquo; to the gameplay.This will be quite an art-heavy update, so we&amp;rsquo;re expecting it to land in June-July. At the moment, we&amp;rsquo;re working on gamepad support + Steam Deck certification, which should be done in about a month. Development for special customers will likely start in &amp;hellip;&lt;/p&gt;</description></item><item><title>Community vote #3 is now open!</title><link>https://playfox.org/topics/3164500/news/news-20260417-10/</link><pubDate>Fri, 17 Apr 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3164500/news/news-20260417-10/</guid><description>&lt;p&gt;Hi everyone,The third community vote is now open! In the main menu, you&amp;rsquo;ll be able to vote on what you want to see in the next major update. This time, the three options are:Hireable DriversDriver employees who can transport items between your properties, businesses, and dealers.Police ImprovementsDynamic police intensity, federal agents, outlaw status, and heavier consequences when caught.Special CustomersSpecial customer groups (bikers, hippies, businessmen, etc.) who periodically visit town and buy large quantities of product.The voting period will run for one week, and we&amp;rsquo;ll announce the results shortly after that. You&amp;rsquo;ll also be able to view the results in the main menu.Thanks for reading,Tyler&lt;/p&gt;</description></item></channel></rss>