<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Far Far West News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/3124540/news/</link><description>Recent content in Far Far West News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 19 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/3124540/news/index.xml" rel="self" type="application/rss+xml"/><item><title>DEVLOG - SEPTEMBER - 02</title><link>https://playfox.org/topics/3124540/news/news-20260919-1/</link><pubDate>Sat, 19 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260919-1/</guid><description>&lt;p&gt;Hello folks, Arno here! In this devlog, we’re talking about new systems, difficulty, replayability, reworks, as well as a lot of new cool visual things to look at while we’re preparing for our Halloween update!⚠️ Everything below is WORK IN PROGRESS and might not ship as shown. We’re still cookin’ for now! ⚠️🃏 JOKERS CHOICE!A small change, but one that feels BIG! The pool of Jokers keeps getting wider, which means your chances of landing one that fits your build keep going down. Since melee and gun weapons often have their own specific Jokers, it happens more and more that a Joker is completely useless to you and has to be either broken down for Uranium or swapped at the Refiner. Well, you’ll now get to choose between 2 Jokers every time one drops!Design and implementation by @SpinkerObviously, having more choices also means that you’ll more often have a build that fits you, and thus the&amp;hellip;&lt;/p&gt;</description></item><item><title>FFW Early Access - Patch 0.2.0.20</title><link>https://playfox.org/topics/3124540/news/news-20260907-2/</link><pubDate>Mon, 07 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260907-2/</guid><description>&lt;p&gt;Howdy y&amp;rsquo;all! As promised, here&amp;rsquo;s the batch of bug fixes and balance changes. We&amp;rsquo;re still working hard on fixing more bugs; these are just the ones we focused on first! :)IF YOU HAVE AN AMD GPU PLS READ THIS PLS!We are still encountering the same AMD Frame Generation issues mentioned when we launched the update. If you encounter any kind of performance issues or crashes, please try turning AMD FSR ON or OFF. AMD is looking to release a patch to resolve this issue soon, so please bear with us! 1024Joker Lullabard: 1300 &amp;gt; 2048SPELLS🔼 Frost Cube: the cast animation can now be canceled by holding the click while casting the spell, allowing more control and faster reactions↔️ Swapped Frost Cube and Frost Breeze in the Frost spell tree progression (Breeze is now the first spell, Cube the third)ENEMIES🔼 Cryptic Horseman: Joker reward odds improvedNormal: from 5% to 0%Fine: 50% (unchanged)Prime: &amp;hellip;&lt;/p&gt;</description></item><item><title>DEVLOG - SEPTEMBER</title><link>https://playfox.org/topics/3124540/news/news-20260905-3/</link><pubDate>Sat, 05 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260905-3/</guid><description>&lt;p&gt;Howdy folks, Arno here! In today’s devlog, you’ll see what we’re currently working on, what’s coming in the next update, and more details on how we’re getting there!⚠️ Everything below is WORK IN PROGRESS and might not ship as shown. We’re still cookin’ for now! ⚠️👻 THE SPOOKYFICATIONWe have robots, we have skeletons, we have magic, we have close close east. We feel like there’s still something missing in the overall mood, and it’s THE SPOOK. While we are not going to make the game completely spooky and Halloween-esque all the time, we think that increasing the spookiness by ~20% will help the different maps feel more alive and interesting to go through. This means that all atmospheres will go through a lil’ bit of spookyfication that will remain after Halloween has passed!Over the top paintover concept for Canyon by @CappWay over the top paintover concept for Woodlands by @CappPart of t&amp;hellip;&lt;/p&gt;</description></item><item><title>Stats from the FROSTBURN update!</title><link>https://playfox.org/topics/3124540/news/news-20260903-4/</link><pubDate>Thu, 03 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260903-4/</guid><description>&lt;p&gt;Howdy y&amp;rsquo;all!!Huge thanks to everyone who came back to try our FROSTBURN update! We&amp;rsquo;re happy that y&amp;rsquo;all have enjoyed it, and it&amp;rsquo;s been awesome to see the new melee weapons and frost spells finding their way into your builds.Everything on the tech side has been going really well and we&amp;rsquo;re blown away by how many of y&amp;rsquo;all showed up for more cowbyerous adventures STATS FOR STAT NERDSwe put uh yeah some stats together for the stat lovers in our community. here u go🧊 60,000+ brand new players?? 🧊🌋 11,000+ concurrent players?! 🌋😡 500+ bugs reported? 😡We&amp;rsquo;re hard at work fixing all the MANY many MANY many bugs y&amp;rsquo;all have reported, and we are working as fast as we can to release a patch that will fix most of them, while also balancing the things you have given feedback on. ALSO we&amp;rsquo;re focusing on stabilizing the game on low-end specs and on Linux 😁👍A new devlog should also drop very soon to show you&amp;hellip;&lt;/p&gt;</description></item><item><title>FFW Early Access - Hotfix 0.2.0.4</title><link>https://playfox.org/topics/3124540/news/news-20260827-5/</link><pubDate>Thu, 27 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260827-5/</guid><description>&lt;p&gt;Howdy y&amp;rsquo;all! Very quick hotfix!NEW PROMO CODE: THESADLYLOSTBLUEPRINTSFixed promo codes, they work again!Marauders are now correctly frozenThanks for readin&amp;rsquo;! See y&amp;rsquo;all next time.DONT FORGET TO JOIN OUR SOCIALS FOLLOW OUR DISCORD &amp;amp; REVIEW ON STEAM!!&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1842212951301319"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>FROSTBURN IS OUT NOW! - v0.2.0.2</title><link>https://playfox.org/topics/3124540/news/news-20260827-6/</link><pubDate>Thu, 27 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260827-6/</guid><description>&lt;p&gt;Howdy y’all! Frostburn is officially out now! Before we get into everything that’s packed into this update, we wanted to quickly follow up on something we mentioned in our last post. We know it’s been a little quiet from us for a while, and we said we’d start opening the curtains a bit more on what’s happening behind the scenes. The truth is, the last few months absolutely knocked us sideways. The release was a huge moment for our small team, and after everything that came with it, we needed some time to rest and recover. From here on out, we’ll be sharing more regular progress updates and dev blogs, so you can follow along with how Far Far West is coming together. We’ve also put together a roadmap for Far Far West, giving you a rough idea of what we’re planning to add to the game and when you can expect to see it. Obviously, things can change at any time as development continues, but we&amp;hellip;&lt;/p&gt;</description></item><item><title>Frostburn is Coming August 27!</title><link>https://playfox.org/topics/3124540/news/news-20260821-7/</link><pubDate>Fri, 21 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260821-7/</guid><description>&lt;p&gt;Howdy, y’all!We know it’s been a while.We’ve seen the comments, the questions, the “when update?” messages. We know you’ve been waiting, and we really appreciate y’all sticking with usThe honest answer is that a lot has been happening behind the scenesWe’re a small indie team, and when we launched Far Far West into the world, we definitely didn’t expect the level of love and success that came our way. It’s been AMAZING!! But it’s also meant taking a step back and making sure we were ready for what comes next.Over the last few months, we’ve been doing a lot of work that isn’t particularly exciting to show in a trailer, reworking internal structures, expanding the team, improving how we work, and figuring out what the future of Far Far West should actually look like.We’ve been taking our time with this because we want to hold ourselves to the same standards we’ve always had for the game. W&amp;hellip;&lt;/p&gt;</description></item><item><title>We're Heading to GAMESCOM!</title><link>https://playfox.org/topics/3124540/news/news-20260813-8/</link><pubDate>Thu, 13 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260813-8/</guid><description>&lt;p&gt;Howdy y&amp;rsquo;all! Thats right! We&amp;rsquo;re heading to GAMESCOM2026!!!Catch us at Booth 31, Hall 10.2 from August 26th - 30thSee y&amp;rsquo;all there 🤠&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1840944183777138"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Devlog - July</title><link>https://playfox.org/topics/3124540/news/news-20260710-9/</link><pubDate>Fri, 10 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260710-9/</guid><description>&lt;p&gt;🔥 THIS SUMMER, WE’RE COOKING 🔥(It’s really hot outside..) Howdy y&amp;rsquo;all! Welcome to a big catch-up devlog covering most of what the team has cooked up between the last update and early July 👽 So, what’s been happening behind the curtain? Let’s take a look!Keep in mind that everything below is WORK IN PROGRESS and might not ship as shown. We’re still cookin’ for now!The Zurkers keep crawling out of the spaceshipOur new sci-fi invader faction, the Zurkers, keeps on growing! Their faces are a bit glitchy for now, since we still haven’t managed to get them to sign a release form for their image rights. (Actually, we’re still in the early stages of the army and have a LOT of work to do before showing anything too detailed to you all.)Concepts &amp;amp; 3D models by @Capp and @MashArt / Textures and rigs by @AdrianNew exploration POIs: LighthousesA new family of Lighthouse points of interest is now scat&amp;hellip;&lt;/p&gt;</description></item><item><title>FFW Early Access - Hotfix 0.1.1.17</title><link>https://playfox.org/topics/3124540/news/news-20260618-10/</link><pubDate>Thu, 18 Jun 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/3124540/news/news-20260618-10/</guid><description>&lt;p&gt;Howdy y&amp;rsquo;all! Here&amp;rsquo;s another hotfix for ya&amp;rsquo; ENJOY!As always, we read and listen to your feedback on our changes! If we added or modified something and the community thinks it shouldn&amp;rsquo;t be this way, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you&amp;rsquo;ve tried it out!QUALITY OF LIFEJoker dropping is now disabled while using a mount (this used to cause a lot of issues when updating players’ statistics, which is something we cannot fix. Our best solution to prevent this from happening is removing the ability entirely, which should not impact many situations)Reworked the on-hit damage indicator: it is now reliable and correctly shows the direction the damage is coming fromXP Tickets can now be used with a gamepadAnimals now have proper shadowsGPU O&amp;hellip;&lt;/p&gt;</description></item></channel></rss>