<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Slay the Spire 2 News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/2868840/news/</link><description>Recent content in Slay the Spire 2 News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Sat, 15 Aug 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/2868840/news/index.xml" rel="self" type="application/rss+xml"/><item><title>Slay the Spire 2 updates are slowing down again, but a new character and alternate act are next</title><link>https://playfox.org/topics/2868840/news/news-20260815-1/</link><pubDate>Sat, 15 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260815-1/</guid><description>&lt;p&gt;In its August Slay the Spire 2 Neowsletter, developer Mega Crit reveals it&amp;rsquo;s actively working on another Act Two and the next new character. Read the full story on PCGamesN: Slay the Spire 2 updates are slowing down again, but a new character and alternate act are next&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1840944183781963"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Beta Patch Notes - v0.111.0</title><link>https://playfox.org/topics/2868840/news/news-20260814-3/</link><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260814-3/</guid><description>&lt;p&gt;Time for another beta patch! Heads up that there won&amp;rsquo;t be a patch on the 27th as our team is taking a break in the last week of August. As we&amp;rsquo;ll explain a bit further in the upcoming August Neowsletter, there may be a longer wait in general for the next patch, as we&amp;rsquo;ve shifted our focus to some BIG, much-anticipated pieces of content! In the meantime, let&amp;rsquo;s look at some of this update&amp;rsquo;s highlights. First off, there are a couple of card reworks and lots of various balance changes as well as UX and performance improvements. Also, we have officially implemented Indonesian localization! In the art and VFX realm, we&amp;rsquo;ve added some cool new card art and, excitingly, low HP idle animations for all of the playable characters! Now when you&amp;rsquo;re close to death you&amp;rsquo;ll at least have some fun visual flair to go along with it. {STEAM_CLAN_IMAGE}/44971832/9db1f13e88c7634759e235f7bbb9ce29abe656bb.gif We lo&amp;hellip;&lt;/p&gt;</description></item><item><title>The Neowsletter - August 2026</title><link>https://playfox.org/topics/2868840/news/news-20260814-2/</link><pubDate>Fri, 14 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260814-2/</guid><description>&lt;p&gt;{STEAM_CLAN_IMAGE}/44971832/a3e868f2bd42bf2f2bbc026bde235726b62f3c9c.png Hi Slayers, the August Neowsletter is here! The team has been hard at work on new content but it&amp;rsquo;ll be at least a month until any of it hits the beta branch. We&amp;rsquo;ll be out of office during late August for our annual team break, so there won&amp;rsquo;t be an August 27 patch. As a mostly remote company, it&amp;rsquo;s good to meet in person to touch some grass, frolic on the beach, and whatever else it is that people do when they aren&amp;rsquo;t playing or making video games. For now, let&amp;rsquo;s take a look at how far we&amp;rsquo;ve come since launch and what we&amp;rsquo;ve begun to work on&amp;hellip; Roadmap Revisited Outside of our ongoing tasks of bug fixes and balance updates, many items on our roadmap have started seeing some movement: Things that have been added: - Steam Workshop support - Initial scaffolding for The Bestiary - The Badge/Score system - Traditional Chines&amp;hellip;&lt;/p&gt;</description></item><item><title>Beta Patch Notes - v0.110.0</title><link>https://playfox.org/topics/2868840/news/news-20260731-5/</link><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260731-5/</guid><description>&lt;p&gt;Another beta patch just dropped! This one contains a host of balance changes and reworks. Notably, Mirage and Pillar of Creation have been reverted back to their pre-0.109.0 versions and have also been slightly buffed and nerfed, respectively. We&amp;rsquo;ve also implemented a brand new feature in this patch&amp;ndash;a keyboard-only control option! So be sure to let us know what you think if you try it out. In terms of art, many cards have new, polished portrait art and, excitingly, characters now have VFX for their unique forms! {STEAM_CLAN_IMAGE}/44971832/5241bdca8e33580f7b3ba5361221225407ec551c.gif CONTENT &amp;amp; BALANCE: Ancients: Buffed Neow&amp;rsquo;s Abundance card: Now always creates Upgraded powers Upgrade changed to lower Energy cost by 1 Reworked Tezcatara&amp;rsquo;s Toasty Mittens relic: &amp;ldquo;At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.&amp;rdquo; -&amp;gt; &amp;ldquo;At the start of your turn, Exhaust 1&amp;hellip;&lt;/p&gt;</description></item><item><title>Slay the Spire 2 reverses card reworks in a new round of experimental balance changes</title><link>https://playfox.org/topics/2868840/news/news-20260731-4/</link><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260731-4/</guid><description>&lt;p&gt;New Slay the Spire 2 patch notes undo previous redesigns, while making fresh reworks and balance adjustments for the roguelike deckbuilder. Read the full story on PCGamesN: Slay the Spire 2 reverses card reworks in a new round of experimental balance changes&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1839676055887758"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Beta Hotfix Patch Notes - v0.109.1</title><link>https://playfox.org/topics/2868840/news/news-20260725-6/</link><pubDate>Sat, 25 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260725-6/</guid><description>&lt;p&gt;Got a tiny patch today with one important hotfix for players playing in Traditional Chinese! BUG FIXES: Synced corrected Traditional Chinese translations to fix broken plural evaluation&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1839041357032587"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Beta Patch Notes - v0.109.0</title><link>https://playfox.org/topics/2868840/news/news-20260717-9/</link><pubDate>Fri, 17 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260717-9/</guid><description>&lt;p&gt;Another beta patch is here, Slayers! This one brings a host of balance changes, bug fixes, and new Epoch art. We&amp;rsquo;ve also begun to translate the game into Traditional Chinese (no timeline just yet on official support for other languages, but we&amp;rsquo;ll let people know when we are looking for additional translators.) Perhaps most notably, two new Neow relics have been introduced, one of which grants a powerful, exclusive potion and the other a brand new quest card (with some cute beta art!) {STEAM_CLAN_IMAGE}/44971832/807ba5b49a1a995682549a6c412c0ad4b7bed7b5.png CONTENT &amp;amp; BALANCE: Ancients: Added new Neow relic, Dowsing Rod - &amp;ldquo;Upon pickup, add 1 Dowsing to your Deck.&amp;rdquo; Dowsing - Quest - 0 cost - &amp;ldquo;After entering 5 more ? rooms, transform this into Abundance.&amp;rdquo; Abundance - Ancient - Skill - Cost 1 - &amp;ldquo;Choose 1 of 3 (Upgraded) Powers to add into your Hand. It is free to play this turn. Exhaust.&amp;rdquo; Adde&amp;hellip;&lt;/p&gt;</description></item><item><title>Slay the Spire 2 makes painful but necessary nerfs, and some scary buffs, in a big new balance overhaul</title><link>https://playfox.org/topics/2868840/news/news-20260717-8/</link><pubDate>Fri, 17 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260717-8/</guid><description>&lt;p&gt;New Slay the Spire 2 patch notes have just hit the roguelike deckbuilder&amp;rsquo;s beta branch, with key Ancient relics and class cards nerfed. Read the full story on PCGamesN: Slay the Spire 2 makes painful but necessary nerfs, and some scary buffs, in a big new balance overhaul&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/PCGamesN/1838407329259146"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>The Neowsletter - July 2026</title><link>https://playfox.org/topics/2868840/news/news-20260717-7/</link><pubDate>Fri, 17 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260717-7/</guid><description>&lt;p&gt;{STEAM_CLAN_IMAGE}/44971832/68ace34988009b245bba077ec4a2582d5cabb320.png The July Neowsletter is here, Slayers! Last month we bid farewell to the Doormaker, but you know what they say: when one door closes&amp;hellip; a giant floating hourglass creature appears! In this issue we&amp;rsquo;re taking a look behind the scenes at the process of bringing the Doormaker&amp;rsquo;s replacement, Aeonglass, to life! Aeonglass Animated Mega Crit’s animator Chris here with a quick dive into the animation process for our latest boss: Aeonglass. Most of you know that this critter replaces the Doormaker. What you probably don&amp;rsquo;t know is that, as that character&amp;rsquo;s design evolved away from door-making, we explored other concepts, including a multi-faceted pillar of death that could rotate its sections to reveal different capabilities&amp;ndash;sort of a Swiss Army rock. I even did an animation test to see if I could fake the 3D rotation using&amp;hellip;&lt;/p&gt;</description></item><item><title>"They would feel a kind of sadness, right?": Slay the Spire 2 dev on using slightly rubbish placeholder art over AI</title><link>https://playfox.org/topics/2868840/news/news-20260714-10/</link><pubDate>Tue, 14 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2868840/news/news-20260714-10/</guid><description>&lt;p&gt;Those of you that have been playing Slay the Spire 2 in its current early access form will have seen that some of the placeholder art looks, well, arguably bad. I am not necessarily making this argument! But it could be made. As it turns out, according to Mega Crit co-founder Casey Yano, this is very much the point, and has more purpose behind it than just being easier to do. Read more&lt;/p&gt;</description></item></channel></rss>