<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>MENACE News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/2432860/news/</link><description>Recent content in MENACE News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 11 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/2432860/news/index.xml" rel="self" type="application/rss+xml"/><item><title>Dev Diary #51: Mission Selection Overhaul</title><link>https://playfox.org/topics/2432860/news/news-20260911-1/</link><pubDate>Fri, 11 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260911-1/</guid><description>&lt;p&gt;The next big update will be the so-called “Mission Selection Overhaul,” as it does exactly that. We will change how operations are planned, how missions are selected, and how enemy assets work. Read on to find out why this is necessary and how it will play out! Why Rework the Mission Selection?Currently, each operation resembles a tree of connected missions that are loosely tied together by a narrative and thematic structure that will always lead up to a single final mission that ends the operation. The idea behind this was to generate a meaningful narrative of that operation based on which missions players select. At the same time, offering different missions on each level to choose from was supposed to give players some agency in deciding which mission type to play, which strategic asset to get, and what difficulty the player felt comfortable with. In theory, it is a great system, but &amp;hellip;&lt;/p&gt;</description></item><item><title>MENACE News Roundup at the Hooded Horse August Publisher Sale</title><link>https://playfox.org/topics/2432860/news/news-20260828-2/</link><pubDate>Fri, 28 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260828-2/</guid><description>&lt;p&gt;It&amp;rsquo;s been a busy couple of months for MENACE. With three new updates and two new Dev Diaries, there has been a ton of recent news and additions to MENACE, including a terrain and OCI rework with supporting Dev Diaries and the newest update, the Alien Update, which revamps and reimagines the Alien enemy faction. Check out the roundup below to catch up on any of this news you may have missed. MENACE is also part of the Hooded Horse August Publisher Sale at 25% off. Check it out, and check out the other games on sale during the Hooded Horse August Publisher Sale. Hooded Horse August Publisher Sale {STEAM_CLAN_IMAGE}/44897639/cd8e154e8b645ac2d7f4562c5e15eac724e4c269.png MENACE News RecapThe MENACE OCI Rework completely revamped the OCI system and, at the time of release, was the biggest change to gameplay during Early Access. In the new system, there are still three basic OCI slots, but they&amp;hellip;&lt;/p&gt;</description></item><item><title>Save 25% on MENACE</title><link>https://playfox.org/topics/2432860/news/news-20260821-3/</link><pubDate>Fri, 21 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260821-3/</guid><description>&lt;p&gt;MENACE is now 25% off during its Steam Weekend Deal. Lead a strike force against an alien threat in this turn-based tactical RPG from the developers of Battle Brothers. Answer distress calls across different worlds, train and equip infantry, deploy tanks and mechs, and plan and execute missions in detailed turn-based battles.&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1841579228669457"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Alien Update</title><link>https://playfox.org/topics/2432860/news/news-20260820-4/</link><pubDate>Thu, 20 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260820-4/</guid><description>&lt;p&gt;The Alien update is now live! Today we bring you some new challenges that will be added to our early game faction, the Alien wildlife. With the new units the Aliens will stay more relevant and challenging beyond the early game into the mid game. Another goal was to add some more units with high point costs as to reduce the amount of units needed to fill up armies. Less units translates into faster turns and less pressure on hardware. The new units will show up roughly after the 8-10th operation, so don&amp;rsquo;t expect to run into them right away. This update is compatible with existing save games. Blaster Queen In order to add more anti armor options that are ranged we added the new Blaster Queen. It is a mix of the existing Blaster Bug but comes with the size and staying power of the classic Queen. It creates a massive ball of heated bioplasma that it can haul over long distances and that expl&amp;hellip;&lt;/p&gt;</description></item><item><title>MENACE Hotfix #12 - Passive Rogue Army Battle Tank</title><link>https://playfox.org/topics/2432860/news/news-20260811-5/</link><pubDate>Tue, 11 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260811-5/</guid><description>&lt;p&gt;Hotfix #12 fixes three more issues. Thank a lot for your bug reports and feedback! :) This update is compatible with existing save games. Changelog: v0.7.13 FIXED The &amp;lsquo;Rogue Army Battle Tank&amp;rsquo; was too passive and didn&amp;rsquo;t use its primary weapon FIXED Enemy vehicles sometimes still spawned on enclosed tiles FIXED Adjusted tooltip of &amp;lsquo;Short Squeeze&amp;rsquo; to correctly reflect the increased range of 10 tiles Known Issues Some antivirus programs incorrectly classify the &amp;ldquo;GameAssembly.dll&amp;rdquo; file as malware and delete it, making the game unplayable. If that happens, please whitelist the &amp;ldquo;GameAssembly.dll&amp;rdquo; and &amp;ldquo;Menace.exe&amp;rdquo;. If the game is installed on HDD drives, loading times are bad, and barks are delayed. Display mode &amp;ldquo;Fullscreen&amp;rdquo; sometimes behaves as not expected after minimizing the game. Until this is fixed, please consider using &amp;ldquo;Fullscreen Window&amp;rdquo; instead. Steam Reviews: Your Feedback MattersHi f&amp;hellip;&lt;/p&gt;</description></item><item><title>MENACE Hotfix #11 - Mission Objective, Deployment &amp; Cover Fixes</title><link>https://playfox.org/topics/2432860/news/news-20260807-6/</link><pubDate>Fri, 07 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260807-6/</guid><description>&lt;p&gt;Hi All, Hotfix #11 fixes some issues introduced with the terrain update yesterday. Thank you very much for your bug reports and feedback! :) This update is compatible with existing save games. Changelog: v0.7.12 FIXED Enemies, recoverable objects, and structures sometimes spawned on isolated tiles, which made some objectives unaccomplishable FIXED During mission preparation, it isn&amp;rsquo;t possible anymore to place units on large boulders and other blocked tiles FIXED Half-cover was sometimes floating in the air Known Issues Some antivirus programs incorrectly classify the &amp;ldquo;GameAssembly.dll&amp;rdquo; file as malware and delete it, making the game unplayable. If that happens, please whitelist the &amp;ldquo;GameAssembly.dll&amp;rdquo; and &amp;ldquo;Menace.exe&amp;rdquo;. If the game is installed on HDD drives, loading times are bad, and barks are delayed. Display mode &amp;ldquo;Fullscreen&amp;rdquo; sometimes behaves as not expected after minimizing the game. &amp;hellip;&lt;/p&gt;</description></item><item><title>MENACE Terrain Update - now live!</title><link>https://playfox.org/topics/2432860/news/news-20260806-7/</link><pubDate>Thu, 06 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260806-7/</guid><description>&lt;p&gt;The Terrain update is now live! It not only includes overhauled terrains, but also new weapon 3D models, alien skins, quality of life improvements and bugfixes. For details how the new terrain is generated check out our dev diary on the Terrain update HERE. This update is compatible with existing save games.Overhauled Terrains New:{STEAM_CLAN_IMAGE}/44529886/63c467a11a05e0a3d3f8bc61b4b0dc1442fae29a.png Old:{STEAM_CLAN_IMAGE}/44529886/89485aa54a96d9c04d9011c0f759b4a40f740817.png New:{STEAM_CLAN_IMAGE}/44529886/3c6edee1733750be8bbe8e18283c6c06aa9f3857.png Old:{STEAM_CLAN_IMAGE}/44529886/b984f31f753dc89dfb9e42fb82fa8a1b875d64c2.png New:{STEAM_CLAN_IMAGE}/44529886/91af844337203aa23f17a686807763fcf186db8e.png Old:{STEAM_CLAN_IMAGE}/44529886/ea2c5873185870b3bcf74d847afdf0ce2f69e9ba.png Squad Leader Stat Growth Visualization Squad leaders stat growth is displayed now on the mission result scree&amp;hellip;&lt;/p&gt;</description></item><item><title>Dev Diary #50: Terrain Update</title><link>https://playfox.org/topics/2432860/news/news-20260724-8/</link><pubDate>Fri, 24 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260724-8/</guid><description>&lt;p&gt;Creating terrain that looks great and feels good gameplay-wise was always high on our list, and we always wanted to improve on that front. Now, finally, after a lot of research and development, we want to show you the result. In this diary, we take a short look at how terrains were generated in the past and how they are generated now. The terrain update is currently being tested in the closed beta and will soon be ready for release! Please note that this update will not contain new assets, only existing ones. We will soon have a dedicated 3D environment artist joining the team who will start working on textures, materials, and assets. Generating, The Previous ApproachMENACE missions are all about having a procedural aspect to them. By changing the seed, you&amp;rsquo;ll always get a new mission layout. While we have predefined layouts of building structures or objectives, so-called chunks, these g&amp;hellip;&lt;/p&gt;</description></item><item><title>MENACE Hotfix #10</title><link>https://playfox.org/topics/2432860/news/news-20260717-9/</link><pubDate>Fri, 17 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260717-9/</guid><description>&lt;p&gt;Hi All, Hotfix #10 fixes a rare but major issue. Thank you very much for your bug reports and feedback! :) This patch is compatible with existing save games. Changelog: v0.7.10+19931 FIXED In some rare cases there were no operations available on the system map. The game now always generates new ones if this happens. Fixed some translation issues in German and Japanese Known Issues Rendering performance needs to be optimized on Backbone, especially for older GPUs. Some antivirus programs incorrectly classify the &amp;ldquo;GameAssembly.dll&amp;rdquo; file as malware and delete it, making the game unplayable. If that happens, please whitelist the &amp;ldquo;GameAssembly.dll&amp;rdquo; and &amp;ldquo;Menace.exe&amp;rdquo;. If the game is installed on HDD drives, loading times are bad and barks are delayed. Display mode &amp;ldquo;Fullscreen&amp;rdquo; sometimes behaves not as expected, after minimizing the game. Until this is fixed please consider using &amp;ldquo;Fullscreen Win&amp;hellip;&lt;/p&gt;</description></item><item><title>MENACE Hotfix #9</title><link>https://playfox.org/topics/2432860/news/news-20260716-10/</link><pubDate>Thu, 16 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2432860/news/news-20260716-10/</guid><description>&lt;p&gt;Hi All, Hotfix #9 addresses some issues we fixed since the OCI Rework Update. Thank you very much for your bug reports and feedback! :) This patch is compatible with existing save games. Changelog: v0.7.9+19880 FIXED Autosaving didn&amp;rsquo;t work correctly when &amp;lsquo;Auto Save Slots&amp;rsquo; were set to 1 in the settings FIXED Accessory &amp;lsquo;AT-Wardog&amp;rsquo; didn&amp;rsquo;t apply any armor damage The game now shows a notification when the game state is corrupted by certain cheats OCIs FIXED &amp;lsquo;Ion Cannon&amp;rsquo; and &amp;lsquo;Upgraded Ion Cannon&amp;rsquo; had the same stats Increased delay for &amp;lsquo;Ion Cannon&amp;rsquo; from 2 to 3 Increased selectable tiles for &amp;lsquo;Upgraded Ion Cannon&amp;rsquo; from 5 to 7 tiles FIXED OCI &amp;lsquo;Next Gen Dropship Engines&amp;rsquo; was able to set the delay for airpower abilities below the minimum of 1 FIXED &amp;lsquo;Airdropped Regulars&amp;rsquo; had 1 use instead of 3 UI FIXED UI for the maximum amount of squaddies didn&amp;rsquo;t update when installing the OCI &amp;lsquo;Quarters&amp;rsquo; FIXED UI fo&amp;hellip;&lt;/p&gt;</description></item></channel></rss>