<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Moonlighter 2: The Endless Vault News on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/topics/2350790/news/</link><description>Recent content in Moonlighter 2: The Endless Vault News on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Thu, 10 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://playfox.org/topics/2350790/news/index.xml" rel="self" type="application/rss+xml"/><item><title>1.0 version - Hotfix 1</title><link>https://playfox.org/topics/2350790/news/news-20260910-1/</link><pubDate>Thu, 10 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260910-1/</guid><description>&lt;p&gt;Fellow merchants!First of all, we want to say a huge thank you for supporting Moonlighter 2 and its 1.0 release.Since launch, we’ve been spending a lot of time with you: reading your reviews, going through your reports, and following your posts and conversations across Discord, Reddit, and the Steam Discussions. Your feedback has been incredibly valuable in helping us understand where the 1.0 experience needed some extra attention.The result is this patch, which addresses most of the concerns raised by the community during the 1.0 release. We’ll keep reading, listening, and working on the game in the weeks and months to come, but we felt a hotfix was much needed so you can enjoy the 1.0 experience in a better, smoother way right now.A big focus of this update is stability. While we’ve done our best to eliminate crashes and believe this version should be significantly more stable, if you &amp;hellip;&lt;/p&gt;</description></item><item><title>Moonlighter 2: The Endless Vault is Available Now!</title><link>https://playfox.org/topics/2350790/news/news-20260902-2/</link><pubDate>Wed, 02 Sep 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260902-2/</guid><description>&lt;p&gt;Hello Merchants,Here we are!After months of Early Access, countless expeditions, thousands of shops opened, relics collected, dungeons conquered, and an enormous amount of feedback from our community, Moonlighter 2: The Endless Vault is officially out of Early Access on PC, and console versions are available now! This is a huge milestone for all of us. Throughout Early Access, we’ve been listening to your feedback, fixing, balancing, reworking, and adding new content to make the journey through Tresna better with every update. And now, the full adventure of Will and his crew is ready for you to experience. Check out our launch trailer here:There’s plenty waiting for you in Tresna, including the conclusion of the main story, new equipment, new challenges, new ways to customise your shop, and a whole new postgame adventure for those who simply can’t stop exploring the Endless Vault.Here’s &amp;hellip;&lt;/p&gt;</description></item><item><title>Developer Update #8 - Release Timezone Map &amp; Gamescom 2026</title><link>https://playfox.org/topics/2350790/news/news-20260831-4/</link><pubDate>Mon, 31 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260831-4/</guid><description>&lt;p&gt;Hi everyone!We’re currently getting ready for the release of Moonlighter 2: The Endless Vault 1.0, and it’s getting closer and closer! While we’re putting the final touches on the game, we’ve also made our way to Cologne for Gamescom 2026.We wanted to take a little break to share a few photos from the event and give you a glimpse of our stand here at Gamescom. We’ve had the chance to meet so many amazing people from our community! Every conversation, playthrough, and piece of feedback we’ve received has been incredibly valuable to us. It’s always special to see you playing the game in person and hear your thoughts directly, and we’re taking plenty of notes to help us make Moonlighter 2 the best it can be before the full release. Join Us for Reddit AMAs!Can’t make it to Gamescom, but still want to chat with the team? We’ve got you covered!We’ll be hosting three Reddit AMAs over the next f&amp;hellip;&lt;/p&gt;</description></item><item><title>Moonlighter 2: The Endless Vault (PS5) Review</title><link>https://playfox.org/topics/2350790/news/news-20260831-3/</link><pubDate>Mon, 31 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260831-3/</guid><description>&lt;p&gt;Digital Sun had one job with Moonlighter 2: The Endless Vault: do not screw up the thing that made the first game a sleeper hit. For the most part, it did not. But “mostly” is doing a lot of work in that sentence because the sequel trades away some of what made the original feel unlike anything else at the time and never quite finds something to replace it. Moonlighter’s pixel art was a huge part of its appeal. It was beautifully animated, gave each run a distinct visual identity and allowed the shop to glow with personality. It was also a major reason Moonlighter stood out. The art style was immediately recognizable, looked fantastic in motion and made screenshots pop. Moonlighter 2: The Endless Vault trades that pixel art for a 3D isometric style, and for me, it is a downgrade in ways that affect more than just the aesthetics. Here’s the thing about pixel art in a game built around rep&amp;hellip;&lt;/p&gt;</description></item><item><title>Meet us at Gamescom 2026!</title><link>https://playfox.org/topics/2350790/news/news-20260824-5/</link><pubDate>Mon, 24 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260824-5/</guid><description>&lt;p&gt;Hi everyone! If you’re heading to Gamescom 2026, we have some exciting news for you! We’ll be there together with our friends from 11 bit studios, alongside the teams behind some other amazing upcoming games, including Crop, and Trainwatch!Gamescom is always a great opportunity for us to meet players in person, and this year we’re especially excited to show you what we’ve been working on. If you’re attending the event, make sure to stop by our stand and say hello! We’ll be happy to show you the game, answer your questions, hear your feedback, or simply have a chat. You’ll also have the chance to meet other developers working on the upcoming games mentioned above, so there will be plenty to see, play, and talk about!Where Are We?You can find us in Hall 10.2, on the 2nd floor. Our location is marked in red below: Link to full interactive map here. Disclaimer: Click on the &amp;ldquo;Floor 1&amp;rdquo; dropdow&amp;hellip;&lt;/p&gt;</description></item><item><title>Moonlighter 2: The Endless Vault Launches on September 2nd!</title><link>https://playfox.org/topics/2350790/news/news-20260805-6/</link><pubDate>Wed, 05 Aug 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260805-6/</guid><description>&lt;p&gt;Hello Merchants, After almost a year of this journey, we’re excited to announce that Moonlighter 2: The Endless Vault will officially leave Early Access on September 2nd! With version 1.0, we’ll be introducing even more content waiting for you in Tresna, completing the Moonlighter 2 experience. Starting today, we’re also releasing a free demo of the full game for everyone who hasn’t had the chance to experience the Early Access version! And while you’re waiting for launch, if you don’t already own the first Moonlighter, we’re also hosting a Steam giveaway! (More details below.) Check out our new Date Reveal Trailer here: Upcoming Content in Version 1.0The full release will bring a wealth of new content to Moonlighter 2: The Endless Vault, giving you even more ways to explore, fight, and customize your adventure.Expand your arsenal with four new Endless Weapon Aspects:Endless Short Sword &amp;hellip;&lt;/p&gt;</description></item><item><title>EA Update #7 - Summary of Early Access Content So Far</title><link>https://playfox.org/topics/2350790/news/news-20260731-7/</link><pubDate>Fri, 31 Jul 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260731-7/</guid><description>&lt;p&gt;Hello Merchants, It&amp;rsquo;s hard to believe how much has changed since the launch of Moonlighter 2: The Endless Vault in Early Access! Over the past months, we&amp;rsquo;ve been working closely with all of you, reading your feedback, balancing the game, introducing new mechanics, and expanding Tresna with every major update. Every patch has been shaped by your suggestions, and today we&amp;rsquo;d like to take a moment to look back at everything we&amp;rsquo;ve added so far. Here&amp;rsquo;s a quick summary of what has arrived in Early Access:4 New Weapons2 New Gadgets1 New ArmourHex and Poison Perk PathsBoss Rush ModeNew Location - Greed ColosseumThe Endless Vault V and VIBLOBLETS!!!More combat roomsUpgraded and New VendorsNew Shop CustomizationsBalancing The RelicsNew Shop MechanicsNew Quests and Cutscenesand many more None of this would have been possible without your incredible feedback. Every bug report, suggestion, balance dis&amp;hellip;&lt;/p&gt;</description></item><item><title>EA Update #6 – Current Development Status &amp; Expanding the Armoury</title><link>https://playfox.org/topics/2350790/news/news-20260630-8/</link><pubDate>Tue, 30 Jun 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260630-8/</guid><description>&lt;p&gt;Hello Merchants! Welcome back to another entry in our monthly Early Access development series! We are happy to share that development is progressing according to plan, and we are still on track for the full release. Following the latest Blob-Life Update, which introduced new Bloblets companions, weapons, perks, Boss Rush Mode, and much more, the team is still hard at work preparing even more content for Version 1.0. If you haven&amp;rsquo;t had the chance to check it out yet, you can read more about the latest update here:https://store.steampowered.com/news/app/2350790/view/525376260116841170 As we get closer to launch, we would like to give you a glimpse of the brand new equipment currently being forged for Moonlighter 2. Meet the Endless weapon set and our newest armour, all inspired by the mysteries and riches of the Endless Vault:Endless SwordInspired by the Endless Vault&amp;rsquo;s relentless pursuit &amp;hellip;&lt;/p&gt;</description></item><item><title>[Hotfix #6] - Small fixes &amp; Improvements</title><link>https://playfox.org/topics/2350790/news/news-20260603-9/</link><pubDate>Wed, 03 Jun 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260603-9/</guid><description>&lt;p&gt;Hello Merchants, We are coming back with small round of another fixes, which should improve your experience with latest patch: Fixed an issue where the game could crash during the Boss Rush Mode.Fixed an issue that made the keybinds unmodifiable.Fixed an issue where the FPS could drop when using both controller and M&amp;amp;K inputs.Fixed an issue where it was impossible to continue after Aeolia Greed Colosseum boss.Fixed an issue causing the Tech Taalik miniboss in Greed Colosseum to be stuck in animation.Fixed an issue where there was no autosave after completing Boss Rush quests.Fixed an issue causing softlocks during some Boss Rush quests. Thank you so much for your ongoing feedback!~ Digital Sun &amp;amp; 11 bit studios Teams&lt;/p&gt;</description></item><item><title>[Hotfix #5] - Performance fix for DX11</title><link>https://playfox.org/topics/2350790/news/news-20260527-10/</link><pubDate>Wed, 27 May 2026 00:00:00 +0000</pubDate><guid>https://playfox.org/topics/2350790/news/news-20260527-10/</guid><description>&lt;p&gt;Hello Merchants, We fixed an issue which was connected to DX11 and it&amp;rsquo;s performance compatibility. We still reccomend to update your DX to ver. 12, even if the problems will be gone, as it can cause compatibility problems in the future. Thank you for you ongoing feedback! ~ Digital Sun &amp;amp; 11 bit studios Teams&lt;/p&gt;&#10;&lt;p&gt;&lt;a href="https://steamstore-a.akamaihd.net/news/externalpost/steam_community_announcements/1833968530885477"&gt;View original →&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>