<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Casual on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/play-tags/casual/</link><description>Recent content in Casual on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><atom:link href="https://playfox.org/play-tags/casual/index.xml" rel="self" type="application/rss+xml"/><item><title>Idle Mining Empire</title><link>https://playfox.org/play/idle-mining-empire/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/idle-mining-empire/</guid><description>&lt;h1 id="idle-mining-empire"&gt;Idle Mining Empire&lt;/h1&gt;&#10;&lt;p&gt;The shafts dig themselves once you set things up right — that&amp;rsquo;s the fantasy. Idle Mining Empire starts you swinging a pick and ends with a sprawling underground operation paying out whether you&amp;rsquo;re clicking or not.&lt;/p&gt;&#10;&lt;h2 id="about-idle-mining-empire"&gt;About Idle Mining Empire&lt;/h2&gt;&#10;&lt;p&gt;You begin with a single miner and a hole in the ground. Ore you dig turns into cash, cash buys better miners, elevators, and infrastructure, and each new layer of the mine holds richer veins than the last. Managers automate the workers you&amp;rsquo;d otherwise have to babysit, and upgrades multiply how fast ore moves from the rock face to your bank.&lt;/p&gt;</description></item><item><title>Monkey Mart</title><link>https://playfox.org/play/monkey-mart/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/monkey-mart/</guid><description>&lt;h1 id="monkey-mart"&gt;Monkey Mart&lt;/h1&gt;&#10;&lt;p&gt;You&amp;rsquo;re a monkey with a market to run and more customers than hands. Monkey Mart is a cozy management game about planting produce, restocking shelves, and keeping a line of animal shoppers moving — simple to start, weirdly absorbing an hour later.&lt;/p&gt;&#10;&lt;h2 id="about-monkey-mart"&gt;About Monkey Mart&lt;/h2&gt;&#10;&lt;p&gt;The loop starts small: grow crops in your plots, carry them to shelves, and serve the customers waiting at the register. Every sale earns coins, coins unlock new departments — more plots, more shelf space, new goods like bananas, coffee, and cookies — and the store slowly grows into a proper supermarket.&lt;/p&gt;</description></item><item><title>Bitlife</title><link>https://playfox.org/play/bitlife/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/bitlife/</guid><description>&lt;h1 id="bitlife"&gt;Bitlife&lt;/h1&gt;&#10;&lt;p&gt;One tap, one choice, one entire life. Bitlife is a text-based life simulator where every decision — from what to study to whether to answer that late-night call — quietly rewrites the story that follows. It starts at birth and ends whenever your decisions, or bad luck, catch up with you.&lt;/p&gt;&#10;&lt;h2 id="about-bitlife"&gt;About Bitlife&lt;/h2&gt;&#10;&lt;p&gt;The game plays out as a scrolling log of your character&amp;rsquo;s life, year by year. You age up on demand and pick from options: go to school, get a job, start a relationship, hit the gym, commit a crime, buy property, or do nothing at all and see what the universe does about it. Careers, education, health and reputation all feed each other, so the straight-A student and the small-time crook live visibly different lives.&lt;/p&gt;</description></item><item><title>Cookie Clicker</title><link>https://playfox.org/play/cookie-clicker/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/cookie-clicker/</guid><description>&lt;h1 id="cookie-clicker"&gt;Cookie Clicker&lt;/h1&gt;&#10;&lt;p&gt;One click makes one cookie. A few hundred clicks later, you own a small army of grandmas, farms, and factories baking for you while your finger takes a break. That&amp;rsquo;s the whole hook, and it&amp;rsquo;s absurdly hard to close the tab once the numbers start climbing.&lt;/p&gt;&#10;&lt;h2 id="about-cookie-clicker"&gt;About Cookie Clicker&lt;/h2&gt;&#10;&lt;p&gt;Cookie Clicker is the game that turned clicking into a genre. You tap the giant cookie to bake, spend your stash on buildings that produce cookies per second on their own, then buy upgrades that make every building and every click stronger. Early progress crawls. Before long the screen is full of numbers with more commas than you thought existed, and your buildings outproduce anything your hand could manage.&lt;/p&gt;</description></item><item><title>Minecraft</title><link>https://playfox.org/play/minecraft/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/minecraft/</guid><description>&lt;h1 id="minecraft"&gt;Minecraft&lt;/h1&gt;&#10;&lt;p&gt;Punch a tree, make a pickaxe, and suddenly you&amp;rsquo;re three hours into a project you didn&amp;rsquo;t plan. Minecraft is the sandbox that made &amp;ldquo;mine, craft, build&amp;rdquo; a verb phrase, and this browser version drops you into that loop without asking you to install a thing.&lt;/p&gt;&#10;&lt;h2 id="about-minecraft"&gt;About Minecraft&lt;/h2&gt;&#10;&lt;p&gt;The world is made of blocks — dirt, stone, wood, ore, and hundreds more — and almost every block can be dug up, carried, and placed again. You start with nothing, gather resources by hand, craft better tools to gather faster, and use the results to build whatever you can picture: a dirt hut for the first night, a castle, a redstone contraption, or a rail line across the map.&lt;/p&gt;</description></item><item><title>Candy Crush</title><link>https://playfox.org/play/candy-crush/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/candy-crush/</guid><description>&lt;h1 id="candy-crush"&gt;Candy Crush&lt;/h1&gt;&#10;&lt;p&gt;Swap two candies, change everything. Candy Crush is the match-three game that became a cultural habit: line up three or more sweets, watch them pop, and chase cascades that turn a careful plan into a pile of free points. Hundreds of stages later, the formula still works.&lt;/p&gt;&#10;&lt;h2 id="about-candy-crush"&gt;About Candy Crush&lt;/h2&gt;&#10;&lt;p&gt;Each level gives you a limited number of moves and a goal — clear a target score, strip away jelly, drop ingredients to the bottom or break blockers that will not stay dead. You swap adjacent candies to make matches of three or more; cleared sweets let new ones fall, and those falls can trigger chain reactions that do half the work for you.&lt;/p&gt;</description></item><item><title>Sprunki Incredibox</title><link>https://playfox.org/play/incredibox-sprunki/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/incredibox-sprunki/</guid><description>&lt;h1 id="sprunki-incredibox"&gt;Sprunki Incredibox&lt;/h1&gt;&#10;&lt;p&gt;Sprunki Incredibox is a music-making toy disguised as a game. Drag sound icons onto a lineup of characters and each one adds a layer — beat, bass, effects, vocals — until you&amp;rsquo;re conducting a full track with nothing but your mouse.&lt;/p&gt;&#10;&lt;h2 id="about-sprunki-incredibox"&gt;About Sprunki Incredibox&lt;/h2&gt;&#10;&lt;p&gt;The roster starts muted. Every character you dress with an icon joins the mix with a looping part, and the combinations quickly become surprising: mellow loops turn ominous, cheerful hooks turn strange. There&amp;rsquo;s no score and no fail state — the reward is hearing what you&amp;rsquo;ve built.&lt;/p&gt;</description></item><item><title>Slot Machine</title><link>https://playfox.org/play/slot-machine-main/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/slot-machine-main/</guid><description>&lt;h1 id="slot-machine"&gt;Slot Machine&lt;/h1&gt;&#10;&lt;p&gt;Slot Machine is exactly what it sounds like: a casino slot rebuilt for the browser. Pull the lever, watch the reels settle, and find out whether luck is visiting today. No strategy, no download, no mercy.&lt;/p&gt;&#10;&lt;h2 id="about-slot-machine"&gt;About Slot Machine&lt;/h2&gt;&#10;&lt;p&gt;The game presents a classic reel set with line payouts and the occasional bonus trigger. Payout tables are shown up front, so you always know what five-of-a-kind is worth. There&amp;rsquo;s no real money involved — it&amp;rsquo;s pure entertainment, the same dopamine loop as the real thing with none of the consequences.&lt;/p&gt;</description></item></channel></rss>