<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Arcade on PlayFox | Free Online HTML5 Games</title><link>https://playfox.org/play-tags/arcade/</link><description>Recent content in Arcade on PlayFox | Free Online HTML5 Games</description><generator>Hugo</generator><language>en-US</language><atom:link href="https://playfox.org/play-tags/arcade/index.xml" rel="self" type="application/rss+xml"/><item><title>Geometry Dash</title><link>https://playfox.org/play/geometry-dash/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/geometry-dash/</guid><description>&lt;h1 id="geometry-dash"&gt;Geometry Dash&lt;/h1&gt;&#10;&lt;p&gt;The music builds, the screen shakes, and one mistimed tap sends you exploding into a wall of spikes. Geometry Dash is a rhythm platformer where the level is the boss fight — memorize it, respect it, then beat it through sheer repetition.&lt;/p&gt;&#10;&lt;h2 id="about-geometry-dash"&gt;About Geometry Dash&lt;/h2&gt;&#10;&lt;p&gt;You control a small icon charging automatically through hand-designed stages packed with spikes, pads, blocks, and gates that flip the gameplay upside down. Sections switch between classic jumping, flying through tight corridors, and ship sequences where holding the button provides lift. One touch of anything hazardous restarts the stage from the beginning.&lt;/p&gt;</description></item><item><title>Stickman Hook</title><link>https://playfox.org/play/stickman-hook/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/stickman-hook/</guid><description>&lt;h1 id="stickman-hook"&gt;Stickman Hook&lt;/h1&gt;&#10;&lt;p&gt;Hold to grab, release to fly. Stickman Hook is a one-button physics swinger where the fun comes from the arc — catching a hook at the wrong angle sends you careening into the void, and catching one perfectly feels like nailing a trapeze trick you had no business attempting.&lt;/p&gt;&#10;&lt;h2 id="about-stickman-hook"&gt;About Stickman Hook&lt;/h2&gt;&#10;&lt;p&gt;Each level is a course of anchor points hanging over open space. Your stickman swings from whatever you&amp;rsquo;re currently hooked to, building momentum with each hold. The finish line sits somewhere past a chain of hooks that demand timing: release too early and you&amp;rsquo;re short, too late and you&amp;rsquo;re looping back where you came from.&lt;/p&gt;</description></item><item><title>Crossy Road</title><link>https://playfox.org/play/crossy-road/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/crossy-road/</guid><description>&lt;h1 id="crossy-road"&gt;Crossy Road&lt;/h1&gt;&#10;&lt;p&gt;Hop. Stop. Hop again. A car blasts past a hair from your feathers and you inch forward into the next lane of chaos. Crossy Road takes about three seconds to learn and delivers the kind of heart-pounding near misses that make you whisper &amp;ldquo;one more run&amp;rdquo; to yourself at 1 a.m.&lt;/p&gt;&#10;&lt;h2 id="about-crossy-road"&gt;About Crossy Road&lt;/h2&gt;&#10;&lt;p&gt;You&amp;rsquo;re a chicken (or whatever character you unlock) crossing an endless stretch of obstacles: multi-lane highways, rushing rivers on floating logs, and train tracks where the express arrives with zero warning. Every forward hop earns points, and the camera pushes you along, so standing still is a slow way to die.&lt;/p&gt;</description></item><item><title>Eggy Car</title><link>https://playfox.org/play/eggy-car/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/eggy-car/</guid><description>&lt;h1 id="eggy-car"&gt;Eggy Car&lt;/h1&gt;&#10;&lt;p&gt;There&amp;rsquo;s an egg riding in your car, and the road ahead was clearly designed by someone who hates eggs. Eggy Car is a physics driving game where braking too hard, landing too rough, or hitting a bump wrong ends the run in one awful crack.&lt;/p&gt;&#10;&lt;h2 id="about-eggy-car"&gt;About Eggy Car&lt;/h2&gt;&#10;&lt;p&gt;You drive a car carrying a single, very fragile egg across hilly terrain. Gas and brake tilt the car and bounce the egg around the cabin; the farther you travel, the more points you bank — until the egg takes one hit too many and the drive is over.&lt;/p&gt;</description></item><item><title>Agar.io Lite</title><link>https://playfox.org/play/agar-io-lite/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/agar-io-lite/</guid><description>&lt;h1 id="agario-lite"&gt;Agar.io Lite&lt;/h1&gt;&#10;&lt;p&gt;Eat or be eaten, and keep eating until nothing fits on your screen. Agar.io Lite drops you into a petri-dish arena where every smaller blob is lunch and every larger one is a death sentence. It is simple to understand and brutal to survive, which is a very addictive combination.&lt;/p&gt;&#10;&lt;h2 id="about-agario-lite"&gt;About Agar.io Lite&lt;/h2&gt;&#10;&lt;p&gt;You start as a tiny cell drifting across the arena. Smaller bits of food — and smaller players — get absorbed on contact, making you bigger. Grow large enough and you can split yourself to lunge at prey, or eject mass to feed a teammate or bait a chase. The same cell that was your snack five minutes ago can swallow you if you drift one screen too far.&lt;/p&gt;</description></item><item><title>Drift Boss</title><link>https://playfox.org/play/drift-boss/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/drift-boss/</guid><description>&lt;h1 id="drift-boss"&gt;Drift Boss&lt;/h1&gt;&#10;&lt;p&gt;There&amp;rsquo;s one button and an endless road with a habit of turning at the worst possible moment. Drift Boss is a rhythm game disguised as a racer: hold the button to drift through a corner, release to shoot straight, and try to stay on the blacktop as the speed keeps climbing.&lt;/p&gt;&#10;&lt;h2 id="about-drift-boss"&gt;About Drift Boss&lt;/h2&gt;&#10;&lt;p&gt;Your car moves forward on its own. The only decision is when to drift — press and hold, and the car arcs sideways through turns; let go, and it straightens out. The road snakes through a low-poly landscape of blind corners, hairpins, and segments so narrow that drifting a half-second late means sailing off the edge.&lt;/p&gt;</description></item><item><title>Flappy Bird</title><link>https://playfox.org/play/flappy-bird/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/flappy-bird/</guid><description>&lt;h1 id="flappy-bird"&gt;Flappy Bird&lt;/h1&gt;&#10;&lt;p&gt;One tap gives you a flap. One missed tap ends the run. Flappy Bird is the purest test of patience and timing ever packed into a phone-sized game, and it&amp;rsquo;s just as liable to ruin your afternoon now as it ever was.&lt;/p&gt;&#10;&lt;h2 id="about-flappy-bird"&gt;About Flappy Bird&lt;/h2&gt;&#10;&lt;p&gt;You control a small bird that sinks constantly and flaps upward on every tap. The course is a scrolling gauntlet of green pipes with gaps that look generous right up until you&amp;rsquo;re in them. Touch any pipe, the ground, or the ceiling, and the run is over — your score is whatever pipes you cleared.&lt;/p&gt;</description></item><item><title>Blood Money</title><link>https://playfox.org/play/bloodmoney/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/bloodmoney/</guid><description>&lt;h1 id="blood-money"&gt;Blood Money&lt;/h1&gt;&#10;&lt;p&gt;Blood Money starts as a simple clicker and turns into a moral choice. Every click pays out money, and every upgrade promises to make the paying-out faster. The joke — and the discomfort — is entirely up to you.&lt;/p&gt;&#10;&lt;h2 id="about-blood-money"&gt;About Blood Money&lt;/h2&gt;&#10;&lt;p&gt;You&amp;rsquo;re given a target and a cursor. Click, earn, upgrade. Early purchases feel harmless: bigger payouts, quicker ticks, satisfying numbers climbing in the corner. Then the upgrade list gets darker, the rewards get larger, and the game quietly asks how much you&amp;rsquo;re willing to do for a bigger score.&lt;/p&gt;</description></item><item><title>Fish Joy</title><link>https://playfox.org/play/fishjoy/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/fishjoy/</guid><description>&lt;h1 id="fish-joy"&gt;Fish Joy&lt;/h1&gt;&#10;&lt;p&gt;Fish Joy is a bright, unhurried fishing arcade game. Drop your line, wait for the bite, and yank at exactly the right moment. What comes up is rarely a normal fish.&lt;/p&gt;&#10;&lt;h2 id="about-fish-joy"&gt;About Fish Joy&lt;/h2&gt;&#10;&lt;p&gt;Each cast is a small gamble: let the line sink, watch the nibble indicators, and strike when the fish is firmly on the hook. Catches fill your net and your wallet, and rarer species show up the deeper you fish. Upgrades extend your line, strengthen your rod, and improve your odds of landing the monsters.&lt;/p&gt;</description></item><item><title>Flappy Text</title><link>https://playfox.org/play/flappy-text/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/flappy-text/</guid><description>&lt;h1 id="flappy-text"&gt;Flappy Text&lt;/h1&gt;&#10;&lt;p&gt;Flappy Text is Flappy Bird rebuilt out of letters. No bird, no pipes — just a word drifting through gaps in walls of text. The physics are as unforgiving as you remember.&lt;/p&gt;&#10;&lt;h2 id="about-flappy-text"&gt;About Flappy Text&lt;/h2&gt;&#10;&lt;p&gt;Your word falls constantly and flaps upward on every tap. The course is a corridor of text barriers with narrow gaps that migrate as you approach. Clip a letter and the run ends; your score is simply how far you got.&lt;/p&gt;</description></item><item><title>Fruit Ninja</title><link>https://playfox.org/play/fruit-ninja/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/fruit-ninja/</guid><description>&lt;h1 id="fruit-ninja"&gt;Fruit Ninja&lt;/h1&gt;&#10;&lt;p&gt;Fruit Ninja is the slicing arcade classic, now free in your browser. Fruit arcs across the screen and your finger (or mouse) is the blade. One clean swipe pops fruit; one careless swipe ends the round.&lt;/p&gt;&#10;&lt;h2 id="about-fruit-ninja"&gt;About Fruit Ninja&lt;/h2&gt;&#10;&lt;p&gt;Fruit launches in waves and combos. Slice everything on screen in a single stroke for bonus points, keep streaks alive for multipliers, and watch for bombs hiding in the spray. Miss three fruits and it&amp;rsquo;s over.&lt;/p&gt;</description></item><item><title>Mouse Hit Mania</title><link>https://playfox.org/play/mousehit/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/mousehit/</guid><description>&lt;h1 id="mouse-hit-mania"&gt;Mouse Hit Mania&lt;/h1&gt;&#10;&lt;p&gt;Mouse Hit Mania is a reflex arcade in the whac-a-mole tradition. Targets pop up across the grid, and your mouse is the mallet. Hit what you should, avoid what you shouldn&amp;rsquo;t, and don&amp;rsquo;t blink.&lt;/p&gt;&#10;&lt;h2 id="about-mouse-hit-mania"&gt;About Mouse Hit Mania&lt;/h2&gt;&#10;&lt;p&gt;Each round throws targets at you in faster and less predictable patterns. Correct hits build combos and multipliers; wrong hits — the ones you&amp;rsquo;re supposed to leave alone — cost time or points. The difficulty curve is honest: it stays fair right up until it doesn&amp;rsquo;t, and then it&amp;rsquo;s entirely your reaction speed&amp;rsquo;s problem.&lt;/p&gt;</description></item><item><title>Pac-Man</title><link>https://playfox.org/play/pac-man/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://playfox.org/play/pac-man/</guid><description>&lt;h1 id="pac-man"&gt;Pac-Man&lt;/h1&gt;&#10;&lt;p&gt;Pac-Man is the blueprint for arcade games. Navigate the maze, eat every dot, and stay ahead of four ghosts with four distinct personalities. The rules fit in a sentence; the mastery takes years.&lt;/p&gt;&#10;&lt;h2 id="about-pac-man"&gt;About Pac-Man&lt;/h2&gt;&#10;&lt;p&gt;Blinky chases directly, Pinky ambushes ahead of you, Inky copies Blinky&amp;rsquo;s mood with a twist, and Clyde panics when he gets close. Learning how they think is the real game. Power pellets reverse the hunt for a few seconds, letting you eat ghosts for bonus points — but only if you know where the trail is.&lt;/p&gt;</description></item></channel></rss>