Alongside the proposed closure of RedLynx in Finland, Ubisoft confirmed it is cutting 70 positions at Ubisoft Singapore — a studio best known for leading development on Skull and Bones, and more recently for work on the Assassin’s Creed Black Flag remake.
Multiple outlets, including GamesIndustry.biz, VGC and Engadget, report the two announcements together, putting the combined impact at up to 122 roles.
What the Cuts Hit
Ubisoft Singapore is a relatively small studio carrying a large amount of institutional knowledge. Its two most visible responsibilities have been:
- Skull and Bones — the naval combat live service the studio led for a decade
- The Black Flag remake — the long-rumoured reimagining of 2013’s Assassin’s Creed IV: Black Flag
Losing 70 people from a studio of that size is not a trim around the edges. It raises obvious questions about the remake’s timeline, though Ubisoft has not commented on project-level impact.
Black Flag Remake: Still Unannounced, Still Presumed
Worth being precise here: the Black Flag remake has never been formally announced or dated by Ubisoft. Its existence is an open secret built from job listings, insider reporting and the fact that Black Flag remains the most-requested remake in the franchise.
That matters, because it means there is no official statement to update. What can be said is that a studio reportedly working on it has just lost a significant share of its staff, which rarely accelerates production.
Context: Ubisoft’s Long Restructure
This is one move in a much longer campaign. Ubisoft has spent 2026 reorganising around a smaller number of large franchises, cancelling unannounced projects and consolidating teams. We are tracking the wider picture in our 2026 layoffs tracker.
The throughline across these decisions is consistent with what Microsoft executed in September — covered in Xbox’s studio reset — where the studios most at risk are the ones without a clearly defined, funded next project.
Why Singapore Specifically
Ubisoft Singapore’s situation is unusual because of how tied it is to a single IP with a difficult history. Skull and Bones took roughly ten years and an estimated $200 million to reach release in February 2024, launched to mixed reviews and never became the live-service pillar Ubisoft needed it to be.
When a studio’s defining project underperforms and its next one is unannounced, it becomes an easy line item. That appears to be what happened here.
For Black Flag’s original entry and the wider Assassin’s Creed catalogue, our Steam game hubs have release dates, patch notes and news per title.
Cutting seventy people while the Black Flag remake is still in production is not a good sign for that release date.
Singapore carried Skull and Bones through a brutal launch and this is the reward. Really rough.